Virtual reality is a new and innovative means of entertainment we are ever-so privileged to have in front of our doorstep, ready to explore and understand the freedoms and limitations a new paradigm of immersion can bring. One such freedom is high-fidelity audio which can deliver highly accurate spatial information by using off-ear equipment.

This document takes a look at a fascinating concept of an audio-first experience in virtual reality where the player is conditioned into being more attuned to their auditory senses and, in doing so, comes to the understanding that everything is blue.


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🚩 different paths

One of the most challenging things in the world is also one of the easiest things. Often when most are faced with whether one can paint a brilliant work like the Mona Lisa, it's pretty easy to become paralyzed by self-doubt and many other rather nasty beliefs.

Although, it takes only a shift in perspective and goals to realize that da Vinci did not initially set out to create a global masterpiece. Rather da Vinci painted what is instead a love letter to what da Vinci deems ever dearly beautiful to his understandings; let us walk within the shoes of the greats. We must also first understand what we truly appreciate within a single subject and ask many questions to figure out what's out there.

Let's use the lotus pattern to generate six foundational concepts that describe three strong possibilities worth at least checking out.

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From here, we form a table of ideas and simply choose whichever one sounds like the most fun. In our instance, we'll select "everything is blue".

table of ideas

🧪 research

Before heading off into designing anything, we ought to stop and define the actual design challenge (or design problem) at heart. We ought to examine what specifically is at play here when bringing a concept to fruition; although we don't need to have all the answers immediately, we should at least have a sense of where we are and where we're going.

requirements & constraints

Every design challenge has its requirements and constraints: